It’s a game that can be stubborn, incredibly frustrating, at times baffling, and often wonderful. Its prudent candor is what stands it apart from the hordes of commensurate permadeath-operating, procedurally-generating roguelikes available elsewhere. But does the game make death and despair engaging? Here's wot I think.ĭarkest Dungeon is the realisation of its theme and cruel twist on dungeon-crawling. These preeminent words of wisdom project an honest sentiment that’s not only a tone-setter for Darkest Dungeon, but also serves to define its makeup: through each stage of development - from its beginnings, its crowdfunding success, a year-long stint in Early Access, and now onto full release - developer Red Hook Studios envisioned a brutally difficult game that would offer little in the way of concession. Your actions are permanent, therefore the quests you embark upon will often end in failure. It’s a game about making the most of a bad situation, you’re told from the outset.
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